home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
FishMarket 1.0
/
FishMarket v1.0.iso
/
fishies
/
051-075
/
disk_053
/
animations
/
camera
/
cameraanim.script
< prev
next >
Wrap
Text File
|
1992-05-06
|
12KB
|
451 lines
*script CameraAnim.script 77 320 200
*version 14
*ground_z 512
*speed 20
*define AMIGA_BITMAP SCamel1.win
*define AMIGA_BITMAP SCamel2.win
*define AMIGA_BITMAP SCamel3.win
*define AMIGA_BITMAP SCamel4.win
*define AMIGA_BITMAP SCamel5.win
*define AMIGA_BITMAP SCamel6.win
*define AMIGA_BITMAP Pyramid.win
*define AMIGA_BITMAP WhiteNeg.win
*define AMIGA_BITMAP BlackNeg.win
*define AMIGA_BITMAP SCamSnap.win
*define AMIGA_BITMAP AegisSign.win
*define AMIGA_BITMAP Camera.win
*tween 0 28 28 8
*act 101 INIT_COLORS -1 0 32
(16 64 112 )(144 96 64 )(176 32 32 )(224 64 32 )
(240 96 48 )(240 144 96 )(240 240 0 )(208 192 0 )
(176 112 0 )(128 208 240 )(64 176 240 )(0 128 208 )
(48 80 144 )(128 176 192 )(240 176 128 )(208 144 96 )
(64 80 0 )(80 112 32 )(112 160 80 )(176 112 80 )
(144 96 48 )(128 80 32 )(96 64 16 )(80 48 0 )
(16 0 0 )(64 48 16 )(96 80 64 )(128 112 96 )
(160 144 128 )(192 176 160 )(224 208 192 )(240 240 240 )
*act 3 REMOVE_BACKGROUND -2
*act 10 INSERT_CBLOCK 0 16390 10 139 82 512 225 59
*act 10 INSERT_CBLOCK 1 16390 18 139 115 512 226 5
*act 10 INSERT_CBLOCK 2 16390 17 139 123 512 226 8
*act 10 INSERT_CBLOCK 3 16390 16 139 154 512 225 52
*act 8 INSERT_RASTER 4 SCamel1.win 26 120 512
*act 8 INSERT_RASTER 5 Camera.win 97 100 512
*tween 28 28 56 12
*act 3 KILL_POLY 4
*act 3 KILL_POLY 3
*act 3 KILL_POLY 2
*act 3 KILL_POLY 1
*act 3 KILL_POLY 0
*act 10 INSERT_CBLOCK 0 16390 10 139 82 512 225 59
*act 10 INSERT_CBLOCK 1 16390 18 139 115 512 226 5
*act 10 INSERT_CBLOCK 2 16390 17 139 123 512 226 8
*act 10 INSERT_CBLOCK 3 16390 16 139 154 512 225 52
*act 8 INSERT_RASTER 4 SCamel1.win 26 120 512
*act 8 INSERT_RASTER 5 SCamel2.win 31 120 512
*act 3 KILL_POLY 4
*tween 56 28 84 2
*act 8 INSERT_RASTER 5 SCamel3.win 34 120 512
*act 3 KILL_POLY 4
*tween 84 28 112 2
*act 8 INSERT_RASTER 5 SCamel4.win 41 120 512
*act 3 KILL_POLY 4
*tween 112 28 140 2
*act 8 INSERT_RASTER 5 SCamel5.win 48 120 512
*act 3 KILL_POLY 4
*tween 140 28 168 2
*act 8 INSERT_RASTER 5 SCamel6.win 49 120 512
*act 3 KILL_POLY 4
*tween 168 28 196 2
*act 8 INSERT_RASTER 5 SCamel1.win 56 120 512
*act 3 KILL_POLY 4
*tween 196 28 224 2
*act 8 INSERT_RASTER 5 SCamel2.win 61 120 512
*act 3 KILL_POLY 4
*tween 224 28 252 2
*act 8 INSERT_RASTER 5 SCamel3.win 64 120 512
*act 3 KILL_POLY 4
*tween 252 28 280 2
*act 8 INSERT_RASTER 5 SCamel4.win 71 120 512
*act 3 KILL_POLY 4
*tween 280 28 308 2
*act 8 INSERT_RASTER 5 SCamel5.win 78 120 512
*act 3 KILL_POLY 4
*tween 308 28 336 2
*act 8 INSERT_RASTER 5 SCamel6.win 79 120 512
*act 3 KILL_POLY 4
*tween 336 28 364 2
*act 8 INSERT_RASTER 5 SCamel1.win 86 120 512
*act 3 KILL_POLY 4
*tween 364 28 392 2
*act 8 INSERT_RASTER 5 SCamel2.win 91 120 512
*act 3 KILL_POLY 4
*tween 392 28 420 2
*act 8 INSERT_RASTER 5 SCamel3.win 94 120 512
*act 3 KILL_POLY 4
*tween 420 28 448 2
*act 8 INSERT_RASTER 5 SCamel4.win 101 120 512
*act 3 KILL_POLY 4
*tween 448 28 476 2
*act 8 INSERT_RASTER 5 SCamel5.win 108 120 512
*act 3 KILL_POLY 4
*tween 476 28 504 2
*act 8 INSERT_RASTER 5 SCamel6.win 109 120 512
*act 3 KILL_POLY 4
*tween 504 28 532 2
*act 8 INSERT_RASTER 5 SCamel1.win 116 120 512
*act 3 KILL_POLY 4
*tween 532 28 560 2
*act 8 INSERT_RASTER 5 SCamel2.win 121 120 512
*act 3 KILL_POLY 4
*tween 560 28 588 2
*act 8 INSERT_RASTER 5 SCamel3.win 124 120 512
*act 3 KILL_POLY 4
*tween 588 28 616 2
*act 8 INSERT_RASTER 5 SCamel4.win 131 120 512
*act 3 KILL_POLY 4
*tween 616 28 644 2
*act 8 INSERT_RASTER 5 SCamel5.win 138 120 512
*act 3 KILL_POLY 4
*tween 644 28 672 2
*act 8 INSERT_RASTER 5 SCamel6.win 139 120 512
*act 3 KILL_POLY 4
*tween 672 28 700 2
*act 8 INSERT_RASTER 5 SCamel1.win 146 120 512
*act 3 KILL_POLY 4
*tween 700 28 728 3
*act 8 INSERT_RASTER 5 SCamel2.win 151 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 728 28 756 3
*act 8 INSERT_RASTER 5 SCamel3.win 154 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 756 28 784 3
*act 8 INSERT_RASTER 5 SCamel4.win 161 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 784 28 812 3
*act 8 INSERT_RASTER 5 SCamel5.win 168 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 812 28 840 3
*act 8 INSERT_RASTER 5 SCamel6.win 169 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 840 28 868 3
*act 8 INSERT_RASTER 5 SCamel1.win 176 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 868 28 896 3
*act 8 INSERT_RASTER 5 SCamel2.win 181 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 896 28 924 3
*act 8 INSERT_RASTER 5 SCamel3.win 179 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 924 28 952 3
*act 8 INSERT_RASTER 5 SCamel4.win 181 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 952 28 980 3
*act 8 INSERT_RASTER 5 SCamel5.win 183 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 980 28 1008 3
*act 8 INSERT_RASTER 5 SCamel6.win 179 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 5 5 0 0
*tween 1008 28 1036 2
*act 8 INSERT_RASTER 5 SCamel1.win 181 120 512
*act 3 KILL_POLY 4
*tween 1036 28 1064 2
*act 8 INSERT_RASTER 5 SCamel2.win 181 120 512
*act 3 KILL_POLY 4
*tween 1064 28 1092 2
*act 8 INSERT_RASTER 5 SCamel3.win 179 120 512
*act 3 KILL_POLY 4
*tween 1092 28 1120 2
*act 8 INSERT_RASTER 5 SCamel4.win 181 120 512
*act 3 KILL_POLY 4
*tween 1120 28 1148 2
*act 8 INSERT_RASTER 5 SCamel5.win 183 120 512
*act 3 KILL_POLY 4
*tween 1148 28 1176 2
*act 8 INSERT_RASTER 5 SCamel6.win 179 120 512
*act 3 KILL_POLY 4
*tween 1176 28 1204 4
*act 8 INSERT_RASTER 5 Pyramid.win 263 108 512
*act 8 INSERT_RASTER 6 SCamel1.win 181 120 512
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 4 -6 0 0
*tween 1204 28 1232 3
*act 8 INSERT_RASTER 6 SCamel2.win 181 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1232 28 1260 3
*act 8 INSERT_RASTER 6 SCamel3.win 179 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1260 28 1288 3
*act 8 INSERT_RASTER 6 SCamel4.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1288 28 1316 3
*act 8 INSERT_RASTER 6 SCamel5.win 184 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1316 28 1344 3
*act 8 INSERT_RASTER 6 SCamel6.win 180 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1344 28 1372 3
*act 8 INSERT_RASTER 6 SCamel1.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1372 28 1400 3
*act 8 INSERT_RASTER 6 SCamel2.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1400 28 1428 3
*act 8 INSERT_RASTER 6 SCamel3.win 180 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1428 28 1456 3
*act 8 INSERT_RASTER 6 SCamel4.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1456 28 1484 3
*act 8 INSERT_RASTER 6 SCamel5.win 184 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1484 28 1512 3
*act 8 INSERT_RASTER 6 SCamel6.win 180 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1512 28 1540 3
*act 8 INSERT_RASTER 6 SCamel1.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1540 28 1568 3
*act 8 INSERT_RASTER 6 SCamel2.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1568 28 1596 3
*act 8 INSERT_RASTER 6 SCamel3.win 180 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1596 28 1624 3
*act 8 INSERT_RASTER 6 SCamel4.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1624 28 1652 3
*act 8 INSERT_RASTER 6 SCamel5.win 184 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1652 28 1680 3
*act 8 INSERT_RASTER 6 SCamel6.win 180 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1680 28 1708 3
*act 8 INSERT_RASTER 6 SCamel1.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1708 28 1736 3
*act 8 INSERT_RASTER 6 SCamel2.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1736 28 1764 3
*act 8 INSERT_RASTER 6 SCamel3.win 180 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1764 28 1792 3
*act 8 INSERT_RASTER 6 SCamel4.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1792 28 1820 3
*act 8 INSERT_RASTER 6 SCamel5.win 184 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1820 28 1848 3
*act 8 INSERT_RASTER 6 SCamel6.win 180 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1848 28 1876 3
*act 8 INSERT_RASTER 6 SCamel1.win 182 120 512
*act 3 KILL_POLY 5
*act 6 MOVE_POLY 4 -3 0 0
*tween 1876 104 1980 8
*act 3 KILL_POLY 0
*act 3 KILL_POLY 4
*act 3 KILL_POLY 3
*act 3 KILL_POLY 0
*act 3 KILL_POLY 0
*act 3 KILL_POLY 0
*act 10 INSERT_CBLOCK 0 16390 24 181 115 512 140 129
*act 8 INSERT_RASTER 1 WhiteNeg.win 182 120 512
*tween 1980 120 2100 2
*act 10 INSERT_CBLOCK 2 16390 31 181 115 512 137 129
*act 8 INSERT_RASTER 3 BlackNeg.win 180 120 512
*tween 2100 750 2850 4
*act 3 KILL_POLY 3
*act 3 KILL_POLY 2
*act 3 KILL_POLY 1
*act 8 INSERT_RASTER 1 SCamSnap.win 179 119 512
*tween 2850 198 3048 6
*act 25 INSERT_POLY 2 0 16 4 0 0 0
(144 142 512 0 )(144 139 512 0 )(212 139 512 0 )
(213 142 512 0 )
*act 25 INSERT_POLY 3 0 10 4 0 0 0
(144 95 512 0 )(213 95 512 0 )(213 99 512 0 )
(144 99 512 0 )
*act 7 MOVE_POINT 2 1 0 -22 0
*act 7 MOVE_POINT 2 2 1 -22 0
*act 7 MOVE_POINT 3 3 0 17 0
*act 7 MOVE_POINT 3 2 0 17 0
*tween 3048 198 3246 7
*act 25 INSERT_POLY 4 0 31 4 0 0 0
(144 142 512 0 )(144 95 512 0 )(145 95 512 0 )
(145 142 512 0 )
*act 25 INSERT_POLY 5 0 31 4 0 0 0
(213 142 512 0 )(213 95 512 0 )(212 95 512 0 )
(212 142 512 0 )
*act 7 MOVE_POINT 4 3 34 0 0
*act 7 MOVE_POINT 4 2 34 0 0
*act 7 MOVE_POINT 3 1 0 0 0
*act 7 MOVE_POINT 5 2 -33 0 0
*act 7 MOVE_POINT 5 3 -33 0 0
*tween 3246 198 3444 9
*act 25 INSERT_POLY 6 0 24 4 0 0 0
(134 153 512 0 )(222 153 512 0 )(222 159 512 0 )
(134 159 512 0 )
*act 25 INSERT_POLY 7 0 24 4 0 0 0
(135 87 512 0 )(135 81 512 0 )(221 81 512 0 )
(221 87 512 0 )
*act 7 MOVE_POINT 7 0 0 31 0
*act 7 MOVE_POINT 7 3 0 30 0
*act 7 MOVE_POINT 7 3 0 1 0
*act 7 MOVE_POINT 7 0 0 0 0
*act 7 MOVE_POINT 7 0 0 0 0
*act 7 MOVE_POINT 6 0 0 -36 0
*act 7 MOVE_POINT 6 1 0 -36 0
*tween 3444 506 3950 22
*act 3 KILL_POLY 7
*act 3 KILL_POLY 6
*act 3 KILL_POLY 5
*act 3 KILL_POLY 4
*act 3 KILL_POLY 3
*act 3 KILL_POLY 2
*act 3 KILL_POLY 1
*act 3 KILL_POLY 0
*act 3 REMOVE_BACKGROUND -2
*act 10 INSERT_CBLOCK 0 16390 10 139 82 512 225 59
*act 10 INSERT_CBLOCK 1 16390 18 139 115 512 226 5
*act 10 INSERT_CBLOCK 2 16390 17 139 123 512 226 8
*act 10 INSERT_CBLOCK 3 16390 16 139 154 512 225 52
*act 25 INSERT_POLY 4 0 24 4 0 0 0
(253 52 512 0 )(111 52 512 0 )(111 181 512 0 )
(253 181 512 0 )
*act 8 INSERT_RASTER 5 AegisSign.win 178 118 512
*act 25 INSERT_POLY 6 0 24 4 0 0 0
(176 145 512 0 )(176 93 512 0 )(219 93 512 0 )
(219 145 512 0 )
*act 25 INSERT_POLY 7 0 24 4 0 0 0
(177 145 512 0 )(177 93 512 0 )(129 93 512 0 )
(129 145 512 0 )
*act 7 MOVE_POINT 7 1 -43 0 0
*act 7 MOVE_POINT 7 0 -43 0 0
*act 7 MOVE_POINT 6 1 38 -1 0
*act 7 MOVE_POINT 6 0 39 0 0
*act 7 MOVE_POINT 6 1 1 1 0
*tween 3950 429 4379 0
*tween 4379 753 5132 5
*act 3 KILL_POLY 7
*act 3 KILL_POLY 6
*act 10 INSERT_CBLOCK 6 16390 0 285 117 512 68 135
*act 6 MOVE_POLY 4 170 0 0
*act 6 MOVE_POLY 5 170 0 0
*tween 5132 215 5347 4
*act 3 KILL_POLY 6
*act 3 KILL_POLY 4
*act 3 KILL_POLY 4
*act 6 MOVE_POLY 4 -58 1 0